Cam u say happy early Christmas, dam Gunner/Element iv been waiting for this bad boy and you delivered. Defiantly staying on my HD, got to be the...
It's pretty nice, a few things are a little off key, but you said this was your first map post? Still very nice, i don't think i have seen any...
If incorporated correctly this would work amazing with Asset, kinda like cover for front doors of bases, or maybe just a good cover for the asset,...
Well regardless the way i use works fine, and for true precision geomerging the old technique of getting under the map is still the best.
Well just because you found it out doesn't mean other people didn't know it. And this method seems to take longer than mine but still nice find.
That was about the only problem i had testing this map. 2 entrances i believe, so not enough. Maybe for an updated version try to make an area or...
If he goes with Ace's idea, then id call it Asset Tribulation (or something of that nature) it'd just be an extremely hard version of asset. Which...
I think of the h2 sp level heretic when i read that. I think it could have worked as they originally planned but in the end it's better as it is....
Then what would separate him from a regular brute? the color and hammer. No one would want to be a chieftain than man, you would have a mele...
I like it, really different asset design. Only thing you might add (depending on testing) is maybe a hole in the roof some where. That way brute's...
Well i think the Spartan idea is a good one. It just has to be set so you can only get it so often. I think making the chieftain class more...
Yes. Rigeside works with both Asset v2 and Long. Long makes the game easier, than regular Asset. Because the regular shield recharge is what 90...
Can't you set is so oh say picking up a BR gives that ODST traits of a spartan? Same method as making the brute chieftain class just for ODST's....
K i hope you like it. Im working on an Asset ghost town map just to let ya'll know.
Aww big bridge isn't accessible. =( oh well it adds a very smexy aesthetic touch to the map. the more i look at this it reminds me of Underpass...
Very nice, good symmetry. Only question, the bridge can be jumped by vehicles right? and are there vehicles. It seems like warthogs would work...
Has a real good look too it, but i have to agree. I'm sure its just the angles but it looks a little off to me. Lining **** up with ghost merge is...
It looks really good, i loved v1 but i felt like it could have some addition. I see you have done what i was thinking (or really felt like could...
My bad rift lol, Hmm you know a cool thought, a semi remake of coastal highway would be sweet, with mongoose as the escape vehicles. Alrighty, a...
Well i know most maps have been either A. holdout or B. escape maps. And most escape maps end with you getting a hornet, or managing to get to the...