I like those towers near the brute shot spawn I guess interlocking isn't 100% necessary but at least make sure the paths are smooth to walk over....
it looks like a lot of spread out ministructures, but they are all constructed very well 6/10? I suppose I should play it first but my box is...
:) yeah I guess B side is the cooler looking base, but I made it so that each team has a fair chance. No base is necessarily better than the...
hey! what an excellent map name! haha well I love this map man, in all seriousness. Looks like you spent your time to make a solid level.
I suggest either fill up some of the wide open space or put a ghost in there (preferably just add more structures/cover) Some of the map looks...
very sweet map, man makes foundry seem larger than it is (from the screens at least) I like the height to it as well ill DL this when my box is...
wow very cool looking, i must say If my box wasn't broken I'd dl and test right away
very cool centerpiece some of the layout looks like it would be hard to navigate/strafe through when in a battle but I suppose if you spent the...
i'm not quite sure i understand the purpose of that pit with the man cannons but I like the rest of the map
Very nice and I like how it's set up to where a ghost would actually be an enjoyable component in the map.
center looks nice, the ditch thing reminds me of hang em high
very cool map, i'd love to play it but unfortunately my xbox is suffering from a severe case of red-ring o' death. ill DL when it's fixed.
lol @ toothy there well that's one original and good looking map there. i'll add this to the list of maps to DL when my 360 is fixed. Can the...
wow! very nice looking map there I like the idea and every structure is well-crafted. I'll DL this when my 360 stops being so... broken.
looks sloppy but I suppose that's cool as long as it doesn't make walking unsmooth. It seems like a fun map to play on.
very cool, looks like a blast for FFA's
that's quite a few weapons there I'm glad there's a tripmine, those are always fun yet unfortunately under-used. I love these floating level maps...
very smooth interlocking but I am curious as to how the map plays. Aside from a few neat screens (like the mauler cave) I'd say this map could go...
I hate to sound like an interlock-monger but you should polish off some of the floor surfaces because I could see where that would be a bit bumpy....
interesting. it's hard to get a feel for the map from your screens (overview-wise) but you have some solid structuring going on there.