Well, whatever man. Welcome back, and good luck!
Yeah dude, you fell off the face of the Earth for a while ago there.
Well it's great to finally see this posted. This map's been through a lot of testing and it shows. The aesthetics are great, but gameplay is...
Here's your feedback for Bloom: http://www.forgehub.com/forum/test-feedback/126963-bloom-6-12-11-a.html#post1402961
This looks pretty good so far. If you can move it, do so. The Pillar's lighting is annoying. Anyways, feel free to hit me up for testing or...
Actually, you would need: spawn 1: null spawn 2: weak zone spawn 3; strong zone spawn 3: stacked weak zones (i forget how many you need to get...
I actually did more work on Slomo. just hold off for a bit, Ill be back on tonight
In what way is this Reach media? Oh well, it's still awesome.
When's that video gonna be up? I want it now! :p
Wow, this map looks so much better now. In the Colliseum, the map looked bland at best. Now, it actually has a nice look and feel with the more...
I'm not bothered by it, I just thought I'd put it out there. It's funny watching everyone say "wow, this map has such a cool/unique name" when I...
http://www.forgehub.com/forum/test-feedback/126712-chokepoint-6-11-11-a.html#post1401939 ^chokepoint feedback :)
I haven't played this map, but knowing Ladnil it's probably a fun, well-forged map. However I would to point this out:...
The map uses the purple and nova effects I believe. The effects actually look surprisingly good.
I don't care when, just make up your mind! :p
It is "dana.jerpbak". Yours?
I'm gonna have to agree about the mancannons, they do look a bit silly when the platforms they sit on are so "naked" looking.
sure, that'd be great. You want my skype?
This looks quite good for a first map. I can definitely see a lot of Narrows influence, but that's not a bad thing. Hit me up if you ever wanna...
here's your feedback for Skew 2: http://www.forgehub.com/forum/test-feedback/126652-skew-2-6-9-11-a.html#post1401400 Hope it heps :)