Yeah... the zone was left over from before I rebuilt the map, I didn't expect it to be completely inside an object. Ah well.
Hmm, so the killzone was inside the block. I thought you were trying to tell me it was the one inside the large walkway covers nearby. Anyways,...
Well I finally found the phantom killzone, and fixed it. That means the map is back to zero likes, zero downloads, and zero tags. I would...
No it's not. I deleted both zones there and still had the same problem. I'm gonna make sure there isn't one buried inside the 4x4 tall, though.
So I've been trying to find the cause of the phantom killzone in "S". It actually isn't the killzone in the wall right next to where players are...
Schnitzel! Oh boy, oh boy, oh boy. I don't have any suggestions for revisiting Amalgam off the top of my head, I'm just glad you're coming back...
I don't actually remember playing on this one. I suppose I probably did at some point though. This does look like it would play similarly to The...
Hey you, out there in the cold Getting lonely, getting old Can you feel me? Hey you, standing in the aisles With itchy feet and fading smiles...
Wuv woo. I mean it's sad to see a map that's been in testing for 5 months get buried so fast. I mean, FHF noms haven't even come around yet.
So i posted S, not sure if you saw it yet.
Yes i did. I should have a video edited and posted soonish.
The pipes in phase 1 are absolutely important for LOS, it's things like the AA guns that serve no purpose in gameplay. Even the sub and carrier...
I think I've just been silenced by 343. I made a poll (following all forum rules) asking whether or not the premium battle playlist should...
Thanks a bunch man! It's much appreciated.
I re-wrote the S thread in regular font if you still wanna read it.
Well, here's the film if you could still render it? Bungie.net : Halo Reach : File Details
This map feels very much like your standard island invasion map. Sure, the terrain is utilized a bit better than most of the other island...
Shoe and I looked around on here yesterday. The map certainly is an improvement from Bunker Complex, which was utterly awful. Of course it still...
Ok, I'll have to remember to add you.
Now that's pretty funny, thanks Mock! Forcing players to jump into the tunnels is not a good idea, although I suppose angled 1x4s aren't such...