So after taking a better look at the middle I see now that it does not function as a large central dance floor, but a crossing of pathways between...
After multiple failed attempts at making a map support good falcon usage, I am starting to wonder how to make them work well at all. Working on...
Cool to see other people do rough sketches the same way, I've got one right here with me I'm working on! This looks really good, I'm excited to...
Nice to see this is done, I like the changes made to the central building near the ghost. This is a very fun 1 flag map (if you know how to use...
Rhem by Atlasisshruggin: http://www.forgehub.com/forum/reach-competitive-maps/125338-rhem.html Vertis by I Neco Furtim I:...
It's up in the TG, but if you just want to take it to a party I accept all feedback. I will test it this weekend, but I don't have a specific...
I will take more pics once I test this version, I hate taking pictures that are soon to be outdated, just like these ones are. Stupid falcon...
Thanks man, but the map is deceptively small, good for games of about 8-12 players. This is why the neutral vehicle is a hog and not something...
Quayside By: Flying Shoe ILR Download: Bungie.net : Halo Reach : File Details [IMG] Quayside is a medium sized map designed for both...
This looked pretty good, but the team spawning at the top end of the map appears to have a distinct advantage, as both teams have snipers but one...
I don't quite agree with you Deatheye. I think a few small pieces of cover on the gears would work aesthetically, and quite well, as many gears...
I would like to see the inside of the bases, most of the map seems to be in them but all you show us is the middle area. Or are the bases actually...
Most of the map looks amazing, though the center area looks really open, I can see some people losing them selves in DMR battles there then...
I can factor this into my symmetrical maps design, but on my one flag map I'm trying something new. I'm using the CTF respawn zones to make...
Once again, an awesome BTB map! My only problem with this is that there seems to be no really good path for spartans to take between bases....
I like how the map looks, but I worry about two things: 1.) Will it be frustrating having to take the banshees through two very low areas on the...
But do you always want to spawn on your side? It is good usually, but say during a flag game you can't get even close to your team while they...
This is starting to help, though I have heard a lot about overlapping zones in maps that really improve spawns (I specifically heard this in the...
For awhile I thought I had spawns down, most of my maps had no trouble and I understood placement well enough to avoid people spawning in other's...
I don't quite understand how the game works, you describe loadouts but not gameplay. Do you just drive the goose at the opposing goal through...