Fat kid was only ever considered such a bad gametype because of the problems it had. But this map, with the respawn cage and whatnot, seems to...
I gotta go with Epitel. It's just beyond perfect and amazing. :) I'll get back to you with my second nomination. EDIT: Descended Vale FTW.
Just to spice-up gameplay. I always find it more interesting when random map elements work with the player's skill to make it more fun.
The v2 gives it a cool "smoky" effect, while the original looks more ominous. Is there any way you can create all of the streaks from the v2 using...
Nope. My parents have been extra careful; they completely unplugged the xbox, so if they see it plugged in, they know I've been playing. I MIGHT...
Aloha members of forgehub, I would like to present to you, Mah-Jong. (Of course, the map isn't complete.) [IMG] I've taken it upon myself to...
Really? You're just going to come in here, say that you've seen ghost merging before sandbox, and not have any proof to back it up? Not a wise...
Godamnit, and I have tons of homework this week. Oh well, I'll see it when it gets released. Is it better than Indian Sunset?
[IMG] Man-cannons here would seem to work well.
Rawr!
That old picture is just crap compared to what the map has become. At this point, this map is beyond feature-worthy. By the way, you need to...
It would be cool if you could make a "meteor" floating above the outside of orbital, to make an nice themed screenshot.
I lol'd at the flamethrower and the Cool guys don't look at explosions. The ones at the top have some of the best effects, while others seem to be...
You can find pretty much all you'll need to know HERE. Just remember to read the rules and have a good time. :)
Well, first delete all but one of the reciever nodes. Then, change the run-time maximum of the node to 2, and viola, it's re-budget glitched.
Finish the bases first, then work on the cover. I actually recommend something like the cover on narrows; short blocks that offer small bits of...
Ouch, I felt that bullet wiz past my face. I'm just lucky it didn't hit me. :/ In some respects, Shaddo, I agree with you. I don't understand...
On the contrary, I've been looking around Prismer lately, just to see if it's too good to be true, and I found that it's very easy to pick up less...
Man, everything about this map is ingenious. The attacker's man-cannon is amazing, because you can either be directed to the sword or the area...
Eh? Duplication? What is this you speak of?