Well, my advice would be pick one player count and one main gametype and decide how to design the map to work best for that gametype first. If...
I posted some more Exodus pics and some ONI Sword Base pics.
Very interesting concept. Of course, you need to really understand what you want from the gameplay as well. What kind of map were you thinking of?
I don't think that's what he meant: more of an awesomeness ratio than a comparison. I will have to take a look at this soon. So far Of Legions...
:D Congrats!
I spent a good hour and a half on Summit last night (listening to Burning and Rorak talk about music for most of it) and I still love the map. You...
Thank you. Now no one else has to say it. – – – I've known this map for quite a while. Bones helped me a lot when I fist started so I've...
The outside grass is what fooled me, as it seemed to flow around the map and I thought it was a path originally. The venter I barely noticed, as...
This map looks very clean, I really enjoy the theme you have created between the clean looking, light colored pieces and the natural parts. I'll...
Whew, these bases look fairly nice but very unapproachable. It looks like anyone in the base could use the high ground and lack of ground cover to...
This isn't a bad start, but I can see a few issues. The design is very interesting though to say the least, reminds me of a certain S shaped...
Well, I know S is definitely in testing mode and will be released in not too long, but what of Stone Soul Slasher? Are you still going ahead with...
This was fun, though the sniper gametype made the map feel a little mini-game esque. I believe this is what it was crafted for though (for snipers...
I will be testing most nights of the week, but it can be sporadic. Once again though, I want to stress that I'm not dropping the Gauss version, it...
The screen lag was bad, though I never had it to the point I couldn't play. The parts I have t use to block the shots unfortunately cause most of...
This looks really nice Ticky, I'd love to get a game on here at some point. Maybe we can get a lobby going and I can get some testing on Project:...
No problem, I got off two minutes later. Honestly that was the worst day of testing I've ever had, it seemed like no one was having fun no matter...
Yep, that's why it was a side project from the start. It can be fun, but I'm more trying to learn from the map than perfect it. The splazor feels...
I 'm not sure how to keep the hog from being nade-spammed at the start. I'm hitting myself now for putting it down so low. I might turn it one...
Yes, I have had no problem making parts merge with no z fighting and still looking like a single part.