Sure. As a guy mentioned above, perhaps that could be like an "easy" difficulty level?
Just to let you guys know, I'm planning work on a "V3" (V6 from the first concept of it). The one center building is still not working out, and...
Those are very good ideas. Unfortunately, I can't add anything to it, much as I'd like to (budget very low). However, the difficulty levels thing...
Sure, go for it. Just keep in mind I'm keeping the gametype the way I have it. I made it that way specifically so it would be really hard to...
That was sorta the plan.
I voted based on the content. No content, no rating.
Nicely done. I like the fact that there are many opportunities to attack, it makes you feel on edge all the time. Giving a wide variety of ways to...
Looks like it would be nice for those moments where you've nothing to do and you just wanna mess around with stuff. 3/5
I don't quite understand. Are you talking about using my map with your gametype? If so feel free. If you're talking about altering my map to make...
Very unoriginal idea, and I detest fat kid.
Looks like it would be pretty chaotic fun. Good to see the flying debris idea implemented into a game
Under the base player traits, zombie traits, and alpha zombie traits, you can change their colours under the appearance section.
Wow, thanks a lot, I'm glad you enjoyed it! I highly doubt this would get featured, though, as it definitely does not have that "look" the...
Download the one that's on the thread now, to make sure. I tried the buddy jump with the new gravity and map a lot, and it didn't get me 3/4 of...
Well, you should still listen to the input of people who post on your thread, they may have valid points like a hallway that too many people get...
That's why I changed the positioning of the trucks, to prevent that. Although, I call it the buddy jump =p. And you might have DL'ed the first...
Hey sabre! Lovely map, don't let the interlocking ****'s get to you. Unless it's game changing, I'll still love a map with imperfect interlocking....
Yeah, the only difference in the actual gametype are alpha zombies being black (regulars are still pale green), and the last man has no waypoint....
For a map that isn't Foundry, it looks pretty nicely made. The fact that the hornet is used as a defensive tool rather than a vehicle is also...
A video of a couple rounds of Township have been added, check it out: GameVee.com | Halo 3 Video | Video | Example Rounds Just skip a couple...