I will probably be fixing the VIP recovery and walking trouble by placing bubble shields behind cover in the map that only the VIP can pick up and...
The teams switch every new round. There are four rounds. The round time limit is 3 minutes.
The drivers have unlimited lives. I only included the story because it was completely ridiculous: I am going to add in bubble shields that only...
I can understand your concern for originality, but by this time, over a year after Halo was released, it is difficult to create minigames that are...
He can't walk to the destinations because he moves at 25% speed. He probably wouldn't even reach the first destination by the time the round...
In my map, Half-Cab, it has been requested that I add a video to lesson peoples' confusion about how the game plays. Maybe you should add a...
Thank you Morphine for reviewing it. I realized that it would be a little annoying for the snipers to have to crouch most of the time, but I kept...
This map looks awesome. You have really clean geomerging and interlocking, and the map reminds me of Pacman, with a shotgun. I would suggest that...
My teleporter geomerging technique was a lot simpler than you thought it would be, right?
I don't understand what you mean by that. The goal of the snipers is to keep the VIP from reaching the destination points. They don't gain points...
Solo92, First of all, you are only trying to snipe one person, the VIP's driver. It isn't that hard, and in all the times I tested it, no one,...
Half-Cab is no longer in my fileshare. Half-Cab v2 is posted. See the post here. Half-Cab Fusing two very distinct styles of gameplay,...
eguitarplaya33, This is only if you you think this should be in the finished map section: I posted this here because it isn't a finished map,...
Sorry if my terminology isn't very good. I tapped the sender node's bottom half below the map, so that only to top was still above it. After that,...
Yes, they are sender nodes that are sideways with the glowing part pointing down. I will post a picture of them soon.
2 Blind See Blind to understand what I am talking about. After my first post's failure do to it's complexity, and since that map's version...
You can have every teleporter in the game have them off with one frequency left (10). sender nodes: 0 receiver nodes: 1 two-way nodes: 2, 3, 4, 5,...
His pictures show that the zombies spawn on top of the room and can enter it by falling through any of nine holes in the roof (they're raining)...
Okay, is there any specific time that you would want to work on it?
The map is pretty neat for what appears to be no interlocking, I would seriously interlock though (the zombie spawn area). Also, your wording was...