so you save, then turn into player mode then do it again? that sounds interesting i must try
yeah wut he said, thats mostly the only way, but a great idea for the big guns on them, u could make an immovable tank so that someone could only...
if someone were to only use that part of the map, during games the way to the other side is a small door and its the only way so camping would be...
instead of those barriers up on the bridges, you could use immovable objects like doors so they dont move.
i will have to try that out and i also play tennis kayaman, do you do it competitively? ranked where in US?
that forging tactic he found was quite useful for this map. it should go into some forging 101
so you know the king of the hill hill boundaries, l want something thats as versatile as that (circle, square, length, width, circumference) in a...
i love the purple effect. this map looks really well done
this looks very professional and you utilized many forgin 101 tips like merging with map geometry i always like that
I have made a whole tutorial on how to do this from scratch. If you want it, PM me and I'll send you the file
i will download this map just to delete everything to have those nodes that go under the level well done
Re: Roost 3.1, Small foundry slayer map mostly up high. there's one picture, i can't really tell what your map looks like at all... maybe some...
great map, have the doors be human size is a really nice touch to aesthetics and to actual game play kudos
this map brings tears of joy to me. that tie fighter looks so like the actual one... and its made out of walls and wire
this is a useless post madness but besides that... does this map support any weapon gametypes so it actually can be played on or is it just for...
it's a good attempt but competing with the other 2 bazillion foudations out there is pretty tough
wow this looks really well done
This Map post does not meet the standards. Please read this topic on how to properly post maps. I am sure your map is good so please follow the...
i though junk yards were supposed to be messy, i think there are way too many vehicles. if you made them immovable, it would help
it doesn't look messy at all, in fact, the interlocking objects are pretty well done