I assume he meant in terms of preferred weapon choice rather than simply starting weapons. I personally think you're more likely to have success...
Have you seen this one? Walshy Halo 4 Weapons Group Discussion - Hands-On w/ Bravo & BesT Man - E3 2012 - YouTube
I hadn't heard that, and honestly I don't like the sound of it. Call my cynical, but I feel that what's more likely than them upping the speed...
Source? The reports from the pros seemed to be mixed on the strength of the aim assist and bullet magnetism (the latter being what actually makes...
It is indeed rather depressing how accurate this is.
Agree with RST. I think Firepower will likely be the most common Tactical Package, and Mobility (inf. Sprint) the most common Support Package....
Yeah I know, I was often the 1, and when you're a 1 teamed up with a 4, more often than not it's 1 guy with 3 guests. I don't particularly like...
Huh, that actually sounds a lot better in terms of the point I'm making, though to be honest it sounds much less appealing as a perk if so.
Precisely. I've even been playing with my regular MM buddy, we've gotten cocky against people who look worse than us in lobby (and are in skill...
Also (and I'm still incredibly surprised how seldom this point is raised) parties need to be matched with parties. Skill matching is indeed...
Seriously dude, you're lucky you've got a good shot :P. I still reckon there's more subconscious calculation and suchlike going on millisecond to...
And encounters where you can't see your opponent the entire time? We're talking about things like fighting round corners on Countdown, knowing...
That's definitely going to mess me up something rotten. You learn, and thus learn to account for, the shield times to the extent that it becomes...
That's definitely a good start :)
Yeah definitely. I've done my best to stick up for the non arena matching (arena matching is much better, but still not as good as I used to...
Trust me, post count and the associated ranks aren't worth worrying about, no one really looks at it anyway. Engaging in discussions that interest...
That'd help if so, hadn't even thought of that. Limiting players to on-map nades would leave room for players to stay alive without feeling...
I'm in two minds about it. On the one hand, I agree that it'll make you play more carefully with nades and re-emphasise skillful/wise use, but on...
No. No I do not. Halo 3 had awful netcode which screwed with many an online battle. Shot leading should be a skill mechanic, but in...
I'm with shock on this one personally. I took satisfaction from learning the ins and outs of maps so that I could have a much better chance at...