When I saw the first version you released, there were a few things that had me scratching my head...why isn't rock room bigger?...why is there a...
No, I haven't really talked to him about the map. It was suggested in the thread in 'The Library', and it became quickly apparent to me that it...
Thanks for checking it out. I would like to get your thoughts on top mid if you ever get a game on it. Thanks for checking it out. I would like...
I think that's a very good goal, and that it's definitely achievable. I'm looking forward to seeing the updated version.
I really like the layout of your map. One of the challenges of working in forge is that it's often difficult to design using anything except 45...
I think we each have our preferences for which types of maps we like, but it's always good to keep an open mind. I have an appreciation for...
[IMG] Sol is a simple, straight forward, 2-base inverse symmetrical, arena style map. It plays Team Slayer, CTF, Assault, KOTH, Oddball, and...
Sorry for not explaining the reasoning behind those settings. I have generally preferred playing using MLG settings. The version with sprint was...
Underneath the Taurus mountains of Turkey lies Cappadocia, a large collective of ancient underground cities. Hidden for centuries, Cappa Prime was...
There are some definite positives to this map. There are also some things that need work. The very first thing I noticed upon loading the map is...
First off, I think the map looks very cool. I generally have an extreme dislike for lighting effects, but I really like the combination you used...
Ahh, ok. They are there mainly to break up the lines of sight across the upper atrium. Since there is no height variation in that area, I need...
Okay. Now I'm REALLY curious about which aesthetics you're talking about. The only pieces that are there purely for aesthetic purposes are the...
I definitely have a couple of places in mind that I think may be a bit too cramped. Did you have any places in mind in particular? I tried to...
With the amount of maps made, names are bound to be repeated. Feel free to use it if you want. I really wouldn't mind.
Avalon is a multilevel map built around a single atrium. Pics... Lower level of the central atrium [IMG] Upper level of the central atrium...
This is an asymmetrical map that is essentially room based. There is a lot of connection between rooms, via both movement options and lines of...
Elixir is the evolution of a map that I began near the end of Reach's life cycle. It's a multilevel map that counts Construct as one of it's...
This map is still early on in its development. The main point of concern right now is the player count. The weapons are setup for 4v4, but I'm not...
Epicore is a 2v2 version of a map called Epicenter that I co-designed and co-forged with Obama on KFC. It's quite similar in its overall design....