Zomg! That Is So 1337!
I love the idea of a dummy guest.
Yeah, it is a wee bit bland I suppose. Not cheat proof, and doesn't have a scoring system, either.
Hey... it actually looks pretty tough to cheat on, that is a hard thing to do on such a big map. Good job!
So, which one of the definitions is THIS one?
To block off areas, you should make the items placed in the doors immovable with weapon holders and teleporters. I can't tell if it is completely...
More like an unfit guatemalan jail, if you ask me. Most penitentaries use the 'cartwheel' design.
Interlocking would help make this bump free. It is sooo annoying when you fall off of a sky base because you can't walk smoothly and you must jump.
Looks incredibly clean, but it isn't a new concept in the least.
I love the interlocking. What you do when you merge these objects is not conforming to the items given to you. You create completely new...
Almost like a maze, well suited for shotty snipers and SWAT.
There's been a ton of sub-standard maps tonight, hasn't there?
Is it fit for infection? The construction workers could go after you!
Looks awfully void of cover. Dang, you have been pumping out maps lately, my friend!
Needs interlocking... oh wait. Fix up yer post!
Needs interlocking. I like the idea of a destructable bridge, but it looks like it could be jumped over!
Looks like a blast for shotty snipers.
The weapon holder for the rocket and flashbang are unneccesary, they look so much cooler leaned up against a wall.
I really like the idea that you can't really shoot many places immediatly with the rocket because it can't go through fence walls, whereas in the...
Looks pretty sweet with shotty snipers.