Neither base looks incredibly well developed...
Looks very neat, interlocked when neccesary. The only thing it needs is a better name.
VERY nice, although I do not support teleporters as they can be blocked. I do this all the time on avalanche :)
Why, oh why, couldn't foundry have JUST been a rectangular prism?
You should have made it on blackout so there are fall deaths, along with destructable crates and such. Include some gametype info next time.
Woah... all three look VERY good. The second to last picture on the first map- where is it?
This belongs in the minigame maps, not casual maps.
Nice but the pictures arent embedded, sorry but they must be.
Very, very nice there. It looks like it can support a ghost! EDIT: About your signature... I agree. This is the most epic map ever. [IMG]...
One of the best shows of a competitive map without interlocking I've seen in a long time. 4/5
aaw, I was hoping for some back tunnels in the warehouse area as well.
Now THATS a lot of barriers.
appears sort of simplistic, but I guess thats what a lot of MLG gamers are going for. I hope it has ceilings! Maybe a little bit more effort with...
I've done it before. Just a suggestion, make it so shields don't recharge.
Looks incredibly well made, except for the shotguns. I don't like them at all. And come on, don't release a v2 if all it is adding is a gravity...
I like the fact that there is no close ranged weapons for the humans to.... 'abuse'.
That was VERY intelligent. Although, it was confusing as well. My brain might just explode.
That is a niiice monster. They are all pretty purdy.
Wow... This entire map looks AMAZING, but what really stood out to me was the two aesthetic touches- the equipment fountain and the power ups....
*sigh* if only the default foundry was this good... fabulous job. 5/5