Though I haven't played the map, I agree with most of the concerns expressed by Stevo. The overall design is nice. Height variation is good....
Has to be the best forge job I've ever seen. Also, I like how you spent the whole video strictly talking about the map, and didn't brag about how...
This is definitely my favorite of the maps you've released thus far. You took the room based aspect of Crypt, made it asymmetrical, opened up the...
I would really prefer that if someone is going to play customs or just walk around the map, that they download the version linked to in this...
When I saw the first version you released, there were a few things that had me scratching my head...why isn't rock room bigger?...why is there a...
No, I haven't really talked to him about the map. It was suggested in the thread in 'The Library', and it became quickly apparent to me that it...
Thanks for checking it out. I would like to get your thoughts on top mid if you ever get a game on it. Thanks for checking it out. I would like...
I think that's a very good goal, and that it's definitely achievable. I'm looking forward to seeing the updated version.
I really like the layout of your map. One of the challenges of working in forge is that it's often difficult to design using anything except 45...
I think we each have our preferences for which types of maps we like, but it's always good to keep an open mind. I have an appreciation for...
[IMG] Sol is a simple, straight forward, 2-base inverse symmetrical, arena style map. It plays Team Slayer, CTF, Assault, KOTH, Oddball, and...
Sorry for not explaining the reasoning behind those settings. I have generally preferred playing using MLG settings. The version with sprint was...
Underneath the Taurus mountains of Turkey lies Cappadocia, a large collective of ancient underground cities. Hidden for centuries, Cappa Prime was...
There are some definite positives to this map. There are also some things that need work. The very first thing I noticed upon loading the map is...
First off, I think the map looks very cool. I generally have an extreme dislike for lighting effects, but I really like the combination you used...
Ahh, ok. They are there mainly to break up the lines of sight across the upper atrium. Since there is no height variation in that area, I need...
Okay. Now I'm REALLY curious about which aesthetics you're talking about. The only pieces that are there purely for aesthetic purposes are the...
I definitely have a couple of places in mind that I think may be a bit too cramped. Did you have any places in mind in particular? I tried to...
With the amount of maps made, names are bound to be repeated. Feel free to use it if you want. I really wouldn't mind.
Avalon is a multilevel map built around a single atrium. Pics... Lower level of the central atrium [IMG] Upper level of the central atrium...