i think in the original post u said it was asymmetrical. this is a symmetrical map. the a is a negative prefix so it would mean it wasn't symmetrical
nice interlocking pretty descent lookin map but a little open for mlfg
seems like a cool idea but i dont get a feel of the whole map with just one pic. consider uploading more than one and going into a little more detail
do MLG maps have shield doors and also it doesn't look very unique. give it somemore aesthetically pleasing features with interlocking
why the traffic cones and dude above ^^^- ive tried it with 2v2 and that is about the max itll go, 3v3 is really cramped
Undermine: intense close combat action After awhile at ForgeHub, here is my first posted map. Download Map Gametype:Regular team slayer...
people want to know the layout of the map thats y they want more pictures. it doesn't add to the awesomeness if u keep from posting pictures
nice job with the raised cover walls, but does it give u that much cover? cuz they seem kinda short
i can barely tell that that's ghost town nice job. i would feel really disorientated on that map
really cool design but those weapons so close together r just excuses for not doing a good job with weapon placement armories=bad
major props dude, very nice interlocking everywhere that slanted window type room/base with the fence walls is really nice. but some of the...
that is probably the most unoriginal name i have ever seen... and people wont look at those pics, it takes too much energy to click on it, just do...
wheres the pit and where do u fall? its ok i think, not gonna download it cuz it doesn't look really unique. the tank is cool, but firing in one...
very nice interlocking doesn't look glitchy at all
ha, now people will never know if the weapon has responded yet
hey purecallum, idk if uve already fixed this but when i deleted objects in the beta, the number wouldn't go back up for that object, so say i...
these are really cool. please put some words in with the big dog to change our boring one
wow ive seen some pretty sucky racetracks in my days... but urs doesn't suck at all. really nicely made very clean and interesting idea at the...
u dont need to reply after every post. and it looks like there are too many vehicles and too many weapons placed in one concentrated area, and...
it looks really cool with the doors and all but the walls are a bit crooked and when ur merging boxes try to do it as little as possible so it...