@ Keg: initially I tried to build the map into the ground in several spots but the landscape wasn't "cooperating" so I decided to make it all from...
@ Grumpy Duckling: thanks, I'm always up for playing the map if you're interested. I believe you're thinking of different but similar part of...
This map has been released! You can find it here: High Ground .... I’m in the Beta stages of this remake of High Ground and would like input...
Yeah one flag is definitely one of my favorites on this map. It's nice to hear that people actually keep this in their repertoire of custom...
Thanks, glad to see there are fans of isolation out there after all (surprisingly it got 2000 dls in the first week). Unfortunately now lag can...
Oops, I actually meant that there are no more spike grenades, not spikers. I actually just chose to omit the brute spikers because I just didn't...
I agree that open maps can be good. I wanted this map's open spaces to make players think carefully about which way to cross the map and when to...
Wow thanks for all the comments. Thanks. I intended it to be clean and open in the middle of the map but apparently people aren't liking that...
Ok man, sounds good.
I'm glad you liked them. If you get a chance, I'd like to hear your impressions on the Confrontation thread. It seems to be slipping down...
Thanks. I forged a lot in halo 3 but for some reason I never got around to really sharing my maps until reach. Which of my maps did you like?...
Confrontation is a medium-large, reverse symmetrical map with two and a half levels. It is heavily gameplay focused and not so concerned with...
Thanks for the comments everybody. Yeah I remember the campaign level you're talking about. Maybe the designer of that part of the level...
Thanks! The only part about the hill I regret is that you can't walk up smoothly from the sniper bunker, you have to walk around a bit or jump,...
Unfortunately your download history will be erased if you post a new version, but if people see that you've improved the map based on the...
They might be a bit more powerful than brute shot but this was meant to give a little more power to the sides of the map. Also, there were four...
This is a unique layout and the aesthetics are cool too. A few criticisms though: some of the lifts (blue spawn side) seem to be too powerful....
This is a nice remake. It's definitely smaller than the original but I think you recreated the overall feel of the map. I especially like how...
Thanks for the feedback. The scale was one of the things I really concentrated on. The curved cover at the of the bases has been approximated...
I originally wanted to try to use the forge world landscape to make the top part of the map but I don't think there's a good way to do it without...