This seems like a very well done map. I'll give it a DL, and try it out a bit later. As far as the teleporter issue, I may have an answer. I've...
Glad to know I have Trivial's approval. I appreciate the challenge. I would be happy to try Gungnir after I do the basic helmet and EVA.
Glad you all like them. I enjoy making these, and I'd be happy to do the basic helmet and EVA next.
Hmm... the only time I've seen something like that happen was when people spawned a large item in a small space. The item shoves them out and...
Looks pretty nice. Is the dumpster replacement a jump pad? If not, I would suggest it. As alreadyRogue said, while it looks like you can jump up...
Yeah, I'm not too big a fan of the background either. It was just a quick fix to the fact that the icon doesn't work on a dark background. Glad...
That was actually my plan. Probably not going to be tonight, but I will do it, I think.
I've decided to make an icon set of the various Halo: Reach helmets, each with four varieties, regular visor color, blue visor, gold visor, and...
A symmetrical map with asymmetrical aesthetics is still just a symmetrical map. It may be more visually interesting, but as you said, the gameplay...
Countdown, by far. I love both the aesthetics and the gameplay. I particularly like SWAT on Countdown, because, depending on my mood, I can opt to...
Nope, I don't teabag. It just seems to be tactically inefficient. You waste time you could be using for more kills doing nothing more than...
Countdown's quality isn't immediately attributable to its symmetry. It's easily navigable because its different sections have differentiated...
I would agree, asymmetrical maps are generally more interesting to play on. The issue with symmetrical maps is that you have essentially only half...