I don't know if that was sarcasm, but it was spam, regardless. Let's keep comments constructive, folks. The castle looks tidy, yes, but it also...
Re: The Cage ---In Progress Er, that made no sense, ROC. Crooked, I love the design of this. I suggest you do, as Furious wisely suggested, plot...
Re: The Sarlacc - Screens and full description inside. I second Furious. This is a GREAT first post and map, bro. Very well-done. The map...
Although the healing is a great idea, it couldn't possibly be any fun to remain stationary for the entire game. Keep the healing idea, and try to...
I second billsfan. This board needs more people who post helpful things rather than derisive comments. Welcome to ForgeHub, fellow nice...
I was going to say something witty, but this dude beat me to it. I agree completely, of course. Infection is highly overdone, and usually...
I'll need eight more pictures, a lengthy description, and a less offensive title before I'd consider downloading this. I'm sorry.
Re: OMAHA! Go*** (can't understand your name, sorry), your map doesn't look too bad. However, putting things like "random battle rifles" is never...
Re: Falling Zombies (Infection Map on Construct) Welcome aboard, ye who creates pretty posts early on in forum career. I foresee much happiness...
One of the best examples for this is the sniper on Lockout. Yes, it is useful, but it cannot control the map by itself, due to the twists and...
Hah, the original post made me laugh at its simplicity and intelligence. It's so easy, but I must confess that I never thought of that. =P I just...
Mm...the gravity lift trick should be used more. For instance, after the attacking team gets around a shield door and destroys a lift (a la...