Wow, these look great. Ima dl
User Name(s): azn_dude1 Map Name: Escalation Did you read and follow instructions: yes Do you prefer not using advanced forge techniques: Well, I...
Escalation
I didn't find it very confusing, I kind of already knew this stuff, just not the numbers. After you play Halo for a while, you're able to "guess"...
I got a better idea. I might put a one-way teleporter in the base to send them towards the back of the map. I can't think of a location though...
Yeah, I guess. I put a grav lift in the base as another method of getting out, but I'll use that crate idea.
I was planning to do some interlocking when I get the time. The area where the 4th pic needs a lot of work.
Download Escalation This is my first map, so bear with me if I do something wrong. Escalation is a symmetrical map where the main focus is...
Azn dude1 free agent
How do the saucers work?
Good first post, I think some interlocking in the second pic would make it better. The roof isn't straight, but that's just me :) I've never seen...
This map looks cool. I remember playing v5 and it was great.
What are the different clubs? I can tell hammer is one.
Ahh, too many open areas. I suggest more cover in the middle area, Onslaught does a great job with it. Still, the map looks fantabulous and a...
Great first post. I like it a lot. I would recommend interlocking a lot of the objects. I don't see any interlocking at all in this.
Looks great. I like how it's floating and it looks like you spent some quality time into this map. Great job. On the side view it looks like that...
I think you should put the details about the custom gametype in the first post. Then no one would question the magnificence of this map. =)
Do the cracks affect gameplay? The humans could just use the cracks to shoot the zombies, but I don't think it will have much effect.
It looks like there are some pretty obvious callouts. Very nice first post. Looks like a great map.
Sword and shield door? Umm...I don't think that's a good idea. Also, in the first pic, you can tell that the objects aren't completely...