Overall, I see a lot of good in this map. It has potential. My main concern is inconsistent connectivity. Specifically, the bottom portion of...
If I remember correctly, that quote was from somebody responding to a query about what we'd like to see from Forge in H5. It was a comment...
I agree with all of your points. While I'd like the option to turn off waypoints, I'd also like to have some control over how long waypoints...
He had the map, gametype, and file share listed in his post. Here are the links: Download Map Download Gametype
While they look bad due to the fact that they're unaffected by dynamic lighting, the main problem with them is that they have an invisible barrier...
[IMG] Thank god there were no number buttons or capital letters used. :p
Totally agree. What I'd like to see is the DLC mainly focused around the things you mentioned. They could then include maps in the bundle and...
Yeah, making 2 versions of a map is a pain in the ass. I always gear my maps towards competitive settings, just because I personally find them...
It's that time again, another Halo Bulletin released today with all kind of juicy tidbits. Here are some of the highlights... Consolidation of...
Man...this FHF is stacked. These are some of the best forge maps in Halo 4. Nice job guys, and congrats on the FHF.
This is the perfect spot for this question. Stagnation is the main worry when building a 1v1 map. One thing that they should always have, imo, is...
Do you have a download link, or a Gamertag you'd be willing to share where I can download this myself? I'd like to do a walkthrough on the map...