I really enjoyed this map last night. The layout is unique and diverse but nevertheless it took me a little while to learn it since every area is...
Played this with you last night. It has a very intuitive layout and a nice look to it. A few minor problems I had: the death gaps seemed out...
Could you add some screenshots or say more about what the map is like so far? Is it indoors or out? Natural or artificial structures, etc.?...
I didn't want this to fall into the abyss with no comments. You've got some interesting curvy architecture there. Have you considered putting a...
I'm looking for more customs people too, I'll send you an FR. The map I'd like to test can be found here if you're interested in previewing it.
Looks cool, but I recommend adding more and better pictures of the center structures since they are the most detailed and the focal point of the...
Hey Psquiddy, thanks for your reviews and comments on my work (on my Dynasty thread). I'm posting here to avoid necrobumping, but I'm sorry for...
Skyrise has been released! Find it here. EDIT: Updated pics are up. Cover has been added in some open areas and removed in some overpowered...
Since you mentioned you wanted to free up some budget/pieces, some things jumped out at me that you could remove or simplify: the aesthetic of...
Sweet, glad you recognized it. Hopefully more people jump on before then. Reminder I hope to test this tonight at midnight EST. Feel free to...
Thanks man, I agree. There was a wave of "needs more cover"-ism in forge hub (in which I played my part), but now as a result so many maps are...
Thanks a lot. I was really hoping I captured the basic essence and game play of the map despite the aesthetic overhaul. Advanced in what sense?...
I did playtest it, but not as much as I should have. The community's responses have given me much better feedback than the games that I ran on it...
This is my latest map and first "real" attempt at a BTB map. I set out to make massive, convincing looking forerunner structures, with human and...
The forerunner aesthetics I tried just seemed too different but more rocks I can do. Using obelisks and antennaes etc. just didn't bring back the...
Thanks, I'm glad you like it. It is more intricate that the pics let on. The ground floor may look a little bland compared to the rest of the...
I agree about the trees but I've been stubborn about getting rid of them. I know they don't look so good compared to the rest of the relatively...
Eulogy is a mostly symmetrical midsize map largely inspired by halo 3’s epitaph. It is has three levels, with an indoor cross-shaped chamber...
This is one of the cooler maps in the coliseum that I've seen. The architecture and lighting effects work well together. The weapon spawns look...
I also got psyched by the preview and this turned out really well. I do have some suggestions for improvement though: there are several 45 degree...