I'm a big fan of epitaphish maps and this one looks nice, even if epitaph wasn't meant to be an inspiration. You've definitely captured a...
Very interesting temple concept and fiction intro. The elevator system also sounds cool but hard to capture in pics I guess. I especially like...
Looks like an interesting map, sorry it hasn't seen comments yet. For invasion, the layout looks pretty solid so far, it looks like a fun space...
I never saw your preview but it looked good. Its a shame you guys decided not to finish it since you converted the cargo port into such a great...
Excellent curves... in your map of course. I really like the curvy architecture. It's a shame it doesn't support 4v4. Hopefully I'll get a game...
You can still do it. On the left pane on your reach profile page under file share there should be a link called "recent screenshots". It only...
It's been tweaked since I played on but definitely for the better. I'm glad you opened up that flag room area a bit. My only complaint is that the...
I played on this a few times and it was a lot of fun. I have to say I feel like the high ground had a little bit too much height advantage even...
This has some unique structures and they seem to be in a solid arrangement. The changes from the before and after pics look like a nice aesthetic...
[IMG] Attention all BXR employees, I’m back with another preview (I’ll actually be releasing something soon). This is an...
Thanks for the comments folks. @ Berb, I knew I had seen another pipeline around somewhere, but then you haven't posted yours yet (right?) so I...
I have two maps to show here, both loosely inspired by some awesome halo 3 concept art. The first is based on some sort of factory that never...
Psquiddy, I think that tactic is inevitable to some degree but I will keep it in mind. Aside from most of the weapons (and all of the power...
Unfortunately I'll be out of town this weekend but I will add you. I would like to try to test on monday though if you can do it then. I'll edit...
There are three major indoor spaces (one large and two small). There is decent room for fighting inside the largest building but most of the...
On the lack of cover and the beachside railings I agree. I am still torn on the vehicles because a few people really enjoyed them as an option...
Thanks for the positive comments. Yeah, Relic was a bit of an inspiration, as well as some random concept art I had found, which I will...
Sounds good, send me an invite when you do.
I should clarify: I would actually like a contest that is explicitly for lockout-guardian inspired because they are extremely fun to make and play...
I second the following that have already been suggested: star wars-themed 5000 budget asymmetrical (most disparate from lockout/guardian wins)...