Thanks Rsvi, this one is fairly close to release so stay tuned. I will try to remember to update the pics later based on some changes I have made.
Very cool idea, finally a map that is supposed to look gray. I was surprised you didn't include the ship in the middle of the map, but I like the...
I've found that if you're going fast enough through even a hard kill and pass through it before a full second counts, you can bypass it without...
This map has good cover from the sheer layout of the map. Overall it's a very well executed multi-level map, but I feel the top is a little...
The aesthetics on this map are really creative. The layout looks like a lot of fun to play on but I wonder if 4v4 would be a little cramped....
Looks like an interesting basic floor plan. I like the look of the central structure so far. As for the outer areas, I would make sure there is...
No, sorry. Who knows though, they may have included that area again in the background since you probably aren't too far from where you were in...
Edit: Final wave of pics are up! Hey folks. I'm here with a teaser of one of my current projects, based on another campaign area from the final...
Sanction by zombievillain Erasure by blazeisgod I'll be back with a third, hopefully.
Looks like a very large and complicated map. I would agree that the sniper would be overpowered on this map since the map is pretty linear and...
This sounds very ambitious. A working subway? I'm not sure how you are on budget but I would just focus on finishing what you have here first....
This is a very well-executed multi-level map. The campfire area is probably my favorite part. My only complaint is that the base with the...
This map has a unique layout and good aesthetics to match. I agree that some of the tactical jumps are just too hard or take too long to perform...
This is well forged and has a great layout. Your weapon placement is solid as well. I really love the bay windows made out of pyramids. Aside...
I only got to play this on KOTH which may not be the map's strong suit (and definitely not my strong suit) but it was still a lot of fun. The...
Great map, definitely deserves to be a FHF. I found a tiny problem though, which I'm not sure you're aware of. There is a random area on one of...
The original looked pretty good for forge 1.0 but you've really done an awesome job bringing this to reach; it looks so great with the new pallet....
Looks like a solid layout. Lots of height variation. The prefab two room building looks a little out of place. Maybe build more into it or make...
Yes, now that you mention that. Maybe you could extend that rock tunnel and add a ramp or jump up from the spartan side to the top of the elite...
Sick turbine, also invasion on this sort of map is unexpected and intriguing. I have to say some of the outdoor areas look a little sparse...