I'm here to show you a sneak peak at something I'm working on. Remember this lovely ODST concept art? [IMG] Tada! [IMG] The map is a blend of...
The item marked "kill zone" will kill anyone in that boundary instantly. "Soft Kill Zones" are the ones you want, but unfortunately they cannot...
The updates looks solid. I like those new pillars but I think they may look better as single rather than stacked, and then jet packers can get on...
I played on this one a few times and it was quite fun. The bases have a nice design and are probably my favorite part. Especially the inside....
This map is amazing and the kind of quality and interconnectedness I aspire to when making maps. It has some very nicely planned pathways up and...
This is a great remake. I agree about the frame rate though. I think some lag is inevitable with the long-view nature of this map. One...
I don't know if you had this in mind when making the map, but this reminds me of isolation from H3, only a much better version. Everything...
This is a very awesome remake and you did well on budget and frame rate considering the complexity of the map. There are a few pieces here and...
This was a very good idea to recreate that structure and then you actually made a good map around it too. The frame rate is a little problematic...
I had been wanting to make security zone into a competitive TS map but the way you've included it in a larger invasion experience looks great too....
The construction is basically finished as you saw but if you have suggestions for structural or conceptual tinkering, I would definitely entertain...
It looks like an interesting concept and the forging looks solid. As for the design I have a few criticisms: there doesn't seem to be a way down...
I really like what you've done here. I think the teleporter system is really creative and works just fine. Have you considered raising the...
Remembrance, Technician, and Saga Welcome to my Super Sexy Triple Map Preview. "Back with more previews", you say? Yes. Click the spoiler for...
You've got some pretty realistic looking structures, especially in the first pic. Some areas look a little spacey (2nd and 3rd pics) but as you...
@ MidnightoasT, That's been my thing lately, remaking maps from concept art. It's nice to use something that already has a creative basis (thanks...
Played a few games on this and it was pretty fun. There were some interesting LOS's but I have to say there were some that were too long. Have...
I liked the game play on this one a lot. I still wish there was a little more cover on the open/cliff side of the map. I have to ask, the...
Thanks for the comments everyone. I have been considering different ways to make the map more natural and have even tried restarting the whole...
Thanks! I'm glad you enjoyed it, I put a lot of effort into it but I am ultimately unhappy with it since I really wanted to make a natural...