To call this map a work of art would be to make a massive understatement.
From what I've heard, ForgeHub's supposed focus on aesthetics is merely a stereotype, and most good Forgers actually do look at gameplay as well....
Exactly. And "Capture the Corpse" doesn't even work very well, as dead bodies don't sync in Multiplayer. I've used similar trickery with AAs in...
Human Tier 2 Loadouts and Elite Tier 2 Loadouts. Remember to edit both.
No need for One-Way Shields.
You can't, there's a bug in the gametype. If you're doing Infection where all players only get one life and one of the two teams has only one...
I'll have to test that sometime, actually. My initial guess would be "no". Other types of dynamic lights seem to be ignored through walls. An...
As for difficulties when ending the game... This will obviously depend on your map size, but a carefully-set-up network of explosives that...
Where possible, replace pieces with simpler equivalents. In particular, pieces like Coliseum Walls and Brace, Larges are more efficient than most...
Respawn Time does not affect Respawn Points, Initial Spawns, Respawn Zones, Soft Kill Boundaries, or similar objects. They will always appear at...
I played this during one of your test matches and I must say that I loved it. I'm not normally a remake guy, but it felt so much like the...
It's impossible. Physics changes are only applied in Forge. (Weapons, AAs, etc. are the exception.)
OP, the others have basically stated it perfectly. It's the result of Bungie over-compressing the files' rotations when the map is saved. I'm...
Note also that on Bungie.net, different tags are separated with semi-colons. In-game, you must enter them one at a time. (Don't try separating...
Assign gametype labels to all other Coliseum Windows, spawn a new one, and then do Delete All Of These. That oughta ensure that you don't lose any...
Yeah, it made sense, bro.
Now that I'm able to read the guide fully, I must say that I love it. I LOVE IT. You mentioned the Capture-Plates-As-Opaque-Shield-Door trick. I...
A Safe Area is an inverse Kill Area; if you're not in a Safe Area, you die. (If the map has no Safe Areas placed, this does not apply.) Zones...
Make sure that the Zeds can't inflict damage, but the "seeder" can. That should make it so that the Zeds have to get stuck by the seeder in order...
Don't vehicles slow down in water? I know that even in shallow waters, Mongooses slow down dramatically. You'll want to keep that in mind, OP. (I...