Beaten to death definitely sounds like out then to me! I definitely agree with you there! The thing about Construct is that I love the top half...
Yeah I know there are Construct remakes for sure, as popular as it was. And Rat Race was remade quite a bit in Reach so I would guess there is or...
Out of these 6 maps, which would you most like me to remake the most? I'm not too sure which I want to work on remaking the most so I wanted to do...
I had something happen like that too. It was bizarre. I was assassinating someone, and the animation just stopped for some reason. It just stopped...
Well I do get more games on Exile and Ragnarok, but I get a fair number of games on Longbow and Meltdown too, and rarely any on Vortex. But that...
So in other words a bubble shield you can shoot through that only lasts momentarily. Sounds like the bubble shield to me lol. I would rather just...
My thinking was the projectile might lose its extra damage once it leaves the trait zone, but I doubt it. I would think if its fired inside the...
I like the fact that you went to the trouble to make it look like a ship inside and outside too! That's difficult to do! Will it work for regular...
Ha at first I thought "what the hell, its an open barely-sloped hill with a catwalk?" And then I saw the second picture and thought "OOOOHHHHH ok...
The shade turret idea is interesting. Do you know if the zone has to only be around the shade turret to increase the damage, or if it has to also...
Interesting, I'll have to check that out. The player trait zones are not set to unchanged to begin with then?? Using the example I tried, I had...
Uh I said you probably dislike the teleporters and gravity lifts all over Meltdown... I just said you probably don't dislike it *relying* on them...
In case any one has not discovered this and it hasn't been mentioned on here yet, player trait zones cancel out custom gametype player traits. So...
Neutral flag was always my favorite CTF gametype. I don't get why they switched to defense/offense 1 flag and 2 flag in Halo 3 mainly, and then to...
The incline/ramp station corridor pieces are the ones that slightly don't line up with the other pieces. They're a hair shorter than they should...
Meltdown doesn't rely on lifts and teleporters, it just offers some of them. Its an 8 shaped map so its really a very generic, solid map design. I...
I said the map has good looking aesthetics...
I'm at almost 8000, been up to 9000 on my map I'm working on right now, and always had shadows. I haven't had any of the shadow glitching problems...
Looks very very nice aesthetically! But I HATE the robots. They don't belong in Halo, and they're ridiculously over powered on Ragnarok. Most...
I left you a comment on youtube.