LARGE RESPONSE! I really hope so. Complexity is no issue to me =P. Paragraphs dude! =P Ya I have had comments on the square look of the rear...
Sadly Invasion is unforgeable and inaccessible in Forge World from what I understand. If it is though, this would be a fantastic map for it.
Pack that **** and send it off Magic! The version 2 looks amazing. I say this is as good as you can make the map without making it cluttered and...
Ya that is what I was thinking. One sided anything will work well for this map. I will just need help balancing the weapons/AA that the attackers...
I thought that was common knowledge. Bungie clearly stated that you can create any object in a set up to the maximum with no limitations to a...
Nice looking map man! The Good: Map looks nice. There seems to be plenty of paths for someone to take and with the many levels, people cannot...
My original paper sketch had the back end of the CIC curved and never had a dock, it had a bunch of smaller escape tubes. I ended up changing the...
Nooo! I was really lookin' forward to a Chiron TL-34 or Hang em High entry but I am a Canadian.
That actually looks pretty darn good. I got rid of some out of place looking cover in the main hallway in place of 8 of those 'stasis chambers' in...
Oh ya. I never fully explained that. Ya my idea is when in the armory area, you can hop into a chute that puts you right into a series of...
There was a suggestion to add an external section. When I make this map I will send it off to the Testing guild to see if they think it needs any...
UNSC Corvette Delphi Basic Info: Map Type - Asymmetrical on total map but Symmetrical (Stern to Bow) for the ship. Primary game-types - Offense...
Ya I have been looking at some objects and realizing that they are not the right size =P. I am not too concerned though. I may take the advice to...
I like the premise of the map. =) Also, great job for your first Sketch-up! I see some issues you need to address though. In terms getting the...
Oh I didn't mean a multiplayer racetrack. I mean just utilizing the mechanic I mentioned to make moving a warthog from place to place more...
I think the idea is awesome. You wouldn't need to mess around with multiple teleporters. In Reach you can make one very large sender teleporter...
Man... That sounds awesome. Why even bother with a mongoose? A warthog does the same thing. Just make everyone invincible seeing as it is a...
You know you are kinda right. It does look pretty cool as is. A bright ball of fire might be distracting and mess with people a little too much....
I gotcha. Ya that sounds like it could be good. Have symmetrical paths that loop under the bases to the sides of the the deck. Could add some...
My photoshop skills are insane!... ly bad =P