ok...heres the thing...you have no discription...you need to describe your map...you just have picutes...tell the objectives there are for the...
The aesthetics on the map are nice...however you have way too much open area and way to many power weapons which creates a one sided game for the...
These aesthetics are amazing....the buildings look real and so do the different rooms...this reminds me of the left for dead mission in the...
This post is very confusing...all I could figure out was that you try to stay alive, you drive and you might have a sniper...what gamtype is this?...
I have to agree this is a map that has been done before...however you just didnt do a good job making this one...very simple looking with no...
The map looks interesting...however I dont know how the camo effects the gameplay and I believe that there are too many power weapons for a map of...
The aesthetics on the map look very good for the Destroyer...however I have no idea what the gametype for the map is and I cant see the rest of...
This seems like a good idea for a map...however I agree that having the first phase impossible to lose a bad idea...people will find it annoying...
this map could use some serous help...get some referrences of the stadium make it look more like it and then make usre you have rotation snap on...
Very impressive aesthetics on the map...very unique somehow too...Ive seen many maps in these kind of areas with these kind of looks but you have...
the aesthetioc are nice but you have a rocket launcher listed and then you said there are none on the map...but if you do have it on the map the...
Very nice aesthetics on the map...however the map looks open and it looks as if the lifts could be camped by players...also Im worried if you...
Sorry..but this is most of the map...most the fighting is inside the base and all the objectives are inside the base...although one is in the...
The map looks very nice...I would like to play on it however its on tempest so I might not get too many chances to...:p...also do you have a...
Very impressive aesthetics on the map which oddly includes the fxs and the killballs which you some how made them work on this map...the tall...
Actully the bridges were rarely used when I played the game...mainly because the spartans have loadouts of jet packs since phase one...
This is my latest map... Yes it is small but I think it is pretty good...Im sorry that I only have one picture for the map right now but thats...
This aesthetics on the map are amazing and the way the game plays out including both the story line and the way things change after each phase are...
This map looks very nice...aesthetics on the map are amazing...however I would remove the odd sheild doors and the rock structure in the center...
The aesthetics on the map are very nice, the map is original, however I am wondering a few things...I would like to know the weapons list, what...