Hmm, it seems like it would be incredibly tedious running around the square in order to get to the other side of the ball. Since I'm sure that you...
Hm. I did not know that either. Is the up-left and down-right on the D-pad or with the thumbstick?
Well all the games do play similarly, there's just some minor but essential changes in each gametype. The series cumulatively tells a story about...
This was a gametype in action sack in Halo 3. If you're going to make it, rid of any power weapon and vehicles. Whenever I played with my clan...
Agreed. It was much better in Halo 3, since people could see your fileshare while the matchmaking game loaded up, but that feature kind of...
So right now I'm working on a series of infection maps, yet so far, none use the same gametype. What makes them similar is that where one leaves...
It wouldn't be too hard to create a scoring system for this. Why not make it rally? Make it all in one large map, with a maximum of 6 sections. At...
An overview might help people get a better understanding of the map. One thing I see being a big problem is the ability to get on certain roofs....
For future reference something like this probably belongs in the Halo: Reach Forge Discussion. However, one key factor that always works is not...
Nice spam... Anyway, the idea has been done a couple times, though I do like the design of the lava coming from the wall. It looks to me like...
Though, technically having them on the exact same level is a negative thing. It causes z-fighting which occurs when objects "fight" for the same...
What I usually do is play invasion for about 4 or 5 games beforehand. Then I invite my recent players and online friends, typically getting a...
Five playable areas? Technically if you include the zombie spawn I guess it could be five. But anyway, as far as the ratio, the game is set up for...
I rarely ever play alone, usually with someone in my clan instead, so that significantly helps things as far as annoying teammates. Though I do...
I think a map could easily revolve around an idea like that. I'd suggest combining this idea and Str8ghFlush's and make the teleporter encompass a...
My Custom Games Night doesn't usually have a set time since my schedule is so fortuitous. However, when testing my maps, I invite all my friends...
I don't usually have a set time, but I know I probably won't be on tonight. About the original topic, you could place the initial re-spawn points...
Frankly I think that a teleporter would be the cheapest way to do it. You could make a crate on the spawn and have a mancannon push it out of the...
Well I think for efficiency reasons, a map pack should be released with the last map. For example, if you have 5 maps, post the first 4...
Yes, quite impossible. Can you provide some other details, perhaps I can see if there's another way to create it?