Wow, the way you implemented the beam aesthetically is amazing. Definitely downloading
Your maps aestetics look very unique, and really makes it stand out from the others. Design wise, the map seems kind of linear from the pictures ,...
Pictures would be great, and maybe a lenghtier decription. Map looks nice, although it seems a bit hard to move around(?)
This seems like a nice change of pace from the numerous outdoorsy type big team maps. The overall layout looks great, and I cant wait to get a...
The overall layout seems fine, but the middle area is kind of ugly due to the many interlocked floorpieces, which, if Im correct, can also lead to...
@Confused Flamingo Yes, I mislabled a Plasma Repeater as a Plasma Rifle :( I didnt notice until too late @pbilly881 Thanks, I wanted to put my...
This map has some amazing aesthetics... the way you incorporated those pyramid inclines really adds a unique feel to the map.
Nice map with some innovative ideas, but have you thought of using a different piece to fill in the corner gaps on the top level? There is a piece...
The reason behind the plasma launcher is my personal fear of people abusing jet packs, the tiered layout of the map makes jet packs a very...
[IMG] Struck Harmonious is a symmetrical style map, a project Ive been working on for quite some while. It is my first map in Reach... and...
Ive noticed that maps autosave once you end a forge session, but it isnt a permaneant save. Once you change the map in the lobby, it will revert...
Hmmm, I was thinking of something along the lines of "capturing respawn points", to simulate the infantry churning bases of RTS's... or maybe some...
Wow, its remarkably hard to see this as Tempest... that being said, was it really a good idea to make a map on Tempest that could just as easily...
Hmm, I suppose I count as one of those Infection tryhards you mention :P I have a thing for zombies
This map looks amazing and extremely unique, I really cant wait for you to finish this.
I spawned with the enemy team at game start on Anchor 9 and got an assassination :D
Im afraid the "hidden" weapons could be a problem... as more expirienced players will remember thier locations, giving them an advantage over...
Hate to stray away from the arguement above me... but Thrust has some z-fighting issues... and I swear to god I can reach that overshield....
Hmmm, the strict vehicle based combat seems like an entertaining idea, but I must warn you; mounting those weapons with the phased/fixed option...
Pics would be helpful, but regardless this sounds very clever, although Im sure not every map could afford spending extra budget on adding chutes...