The impression I got from Jeremiah back in the Optimatch days was that to make the Firefight maps compatible with the Multiplayer engine, they'd...
Personally, I've never had a problem with the palette or the grey. But then, that's probably because one's state of mind affects one's ability to...
>implying that I have played CoD at any time within the last seven months, if not longer >implying that shrubs and small plants would be a...
I hope we get some other natural stuff, like bushes, to make it easier to blend the trees into the map and create more scenic locales. Even...
Come to think of it, it may be possible that they're spawning on foot because there is insufficient room for a vehicle and no other spawns on the...
You forgot the closing slash on the quote tag -- you typed [QUOTE] instead of [/QUOTE].
My impression was that if it's one of the top 1% of maps in terms of quality, it gets featured; otherwise, it drops like a boulder. But I'll...
I don't really have tips for realism other than this: In a "realistic" zombie scenario, the Humans' strength lies in their fortifications and the...
And here I was thinking that Reach's lighting engine couldn't possibly be any more broken or failure-prone... Great find, MrGreen. I'll have to...
The map looks nice but very object-heavy, and under unfavorable conditions, exploded debris could push it over the disco threshold... You'd need...
Depends. What's the rock? What's the metal? Are we talking an underground hallway with a cave-in? A drilling platform tearing into the innards of...
Noticed that as well. If true, it would explain the OP's... unpolished... posts.
Those side areas look pretty open -- open enough to suffer from what I call the "Hemorrhage problem". Specifically: whoever starts shooting first...
You are a genius.
Looks nice, and the bridge is cleverly-built, too. A tip of my own: Arches have a flat-ish side that is extremely useful for creating walls....
Sounds like people were seeking combat. So rebuild the area so that combat happens naturally at the objective, rather than on the way there.
Indeed. The quoted post is from a while ago, though still amusing IMO. Specifically, the filter is applied to all user-created content on Xbox...
As someone who will happily vote for Renegade or Mt. Lam Lam over Hemorrhage every single time I get the chance, I have no idea.
I've actually used the FC2 Map Editor a few times. It's powerful, but it's also very slow and clunky. Everything's buried under a hundred menus....
But you can't deny that they're necessary, particularly due to the many irritating physics glitches present in the Halo engine... For example, an...