Has anyone managed to identify the cause of that bug? I've always wondered...
INVASION After a lengthy period of experimentation with Dominion, I have figured out how to create Invasion in Halo 4. A proof-of-concept can be...
Very interesting find, OP. However, I'd recommend being cautious when dealing with this file. The phenomena you've found are probably part of the...
Indeed. One should always tag one's files with their names anyway, in case people try to spread them via word-of-mouth in-game.
IIRC you don't need to friend someone to see their Share; just go to the File Browser, do a File Share search, and enter the user's gamertag....
The way I understand it, any content uploaded prior to the blackout date should be eternally preserved on Bungie.net, and presumably also...
If the host is the one who can't see it, then that would explain why two out of three players saw standing corpses.
I think the idea is to actually have to aim the victim's body and launch it at some target.
Corpses don't sync. I once attached a STP_GOAL to an Armor Ability and killed the player who spawned atop that AA in a Custom Game. Though the...
Bungie and 343 have no (conclusive) way to detect inbound links from other sites, so those shouldn't have any effect. The number of broken file...
Maybe it's because of the BNet comments on it?
The compliments are much appreciated. I never expected that MC would get as much love as it has; it is nice to know that I've built something...
I've never gotten a chance to play each map, Zop, but the ones I've played look amazing. I remember you took me through the bunker map in Forge,...
Rocks... Breaking frame rate... ... God damnit, Certain Affinity, how in the bloody hell...?!
>everyone incorporates the hologram into the map >it's no longer creative
I would imagine that there are certain optimizations that come with terrain being hardcoded. I know for a fact that the lighting for natural...
Eh, almost. I've nearly finished a balance update that will make the ledge infinitely more tolerable, but I haven't been able to test it as often...
I've tested a few different iterations of this map now, and it's only gotten better. Gameplay does seem concentrated toward one end of the map...
Block 2x2s and numerous intersected Doors.
The map looks good, judging by the overview. The Human Initial Spawn hive worries me -- it may be large and open enough to make Zombie assaults...