I'd maybe do some rails around that pool area, unless that water is so shallow it can be walked through. I've learned from painful playtesting...
I always do this. My maps are always at least half-improvised - I'll start with a basic concept and an idea of how I want to accomplish it, but...
There's different ways you could approach it. You do want to account for travel time - don't make any one route too fast or easy. Perhaps you...
My general rule of thumb is at least three ways to go anywhere, and the bigger the map (and the bigger the hypothetical team size) then the more...
I agree with some (SOME) of the specific complaints and suggestions in this thread, but the general tone of the complaints is weird to me. Forge...
I was thinking of calling it Speleology but I think a lot of people won't know what that means or how to pronounce it, so it might not be the best...
It looks very close in size to me, except the middle area seems considerably narrower (i.e. the space from one shotgun to the other is a lot...
This is a map I am close to finishing. The entire thing exists inside Forge World's cave tunnel. Surprisingly it's not all that cramped, though...
I think he does, and I don't believe that sets an object's physical boundaries. It probably would be a really bad idea if it did. It would be...
My personal preference is purple + next gen. Purple alone isn't bad in the parts of Forge World that are already pretty dark. Purple + juicy or...
On a small map one could very end up with a surplus of pieces and dollars to be used on something aesthetically cool like this. I'm finishing a...
I really like Forge World and the flexibility it gives us destroys anything in Halo 3. The only problem to me is that we're just a few weeks in...
That's not a bad idea - I'll give it a try tonight and see how much ambient light it gives off.
I think I'm stymied, unless someone finds a way to glitch in more actual lights. I've tried all sorts of other options and they just don't give...
I think you will need screenshots to get good feedback.
What..? The grid is there so vehicles stay on the surface of the water and don't sink. The kill barrier is necessary because of the grid - you...
That's cool, but I'd love to see a bigger one - bigger islands, more water to travel over. Might also be cool to have an aerial component above...
Neat idea. I could see a really cool map coming from this with some islands to go between.
Thanks for the suggestion, I will definitely try that. If you do figure out how to do that permanently, let me know! That would solve my...
I think I may have it figured out - I'm going to check out my theory tonight.