It's based on the orientation of the respective teleporters, is it not? Try rotating your receiver 90 degrees, you should then come out facing a...
Always down for this type of thing. We had a soccer game type and map in H3 that I played with friends, but again the scoring was sort of honor...
Oh god, you're not kidding. It's a LITERAL headache - I made myself nauseous and had to stop forging like three separate times because of...
I actually did use it all the time for things like this. :) I like the idea for the conveyer and I spent some time yesterday afternoon trying to...
Ha ha, classic. :) Yeah, unfortunately I'm all out of rocks, flat or otherwise! That's OK though, there's a non-cave component to the map...
Any chance of uploading a video of the kill ball train in action?
No offense or anything, but it sounds like you need to just play MLG. I'm sure some of the kinks will get worked out (Bungie has a long history...
You're correct of course, but there's no reason they couldn't include a new piece with a similar concept and less polygons. How about a plywood...
This has definitely been talked about in some of the general "forge world could be better" threads. But I agree with it. It's not a major...
The above post is correct. If you delete an object in any gametype it disappears from all of them - I have done this a lot because the "basic...
I don't know if you're looking for this specific map only or if you're open to other cave maps - if the latter, I'm close to finishing a cave map...
I really like that idea. Could be interesting with a wide track, say about 3-4 times as wide as a kill ball - have two of them spawn close to...
I think the idea is a really good one, but probably going to be hard to forge so that it plays well - the ball can't go either too fast or too...
That is really funny and pretty clever. The box looks fairly small, can players not grab the weapon if they stand right in front of it? I...
The design is really neat, but isn't it incredibly easy to fall off to your doom? I would think as soon as you started trading fire and...
Glad to see somebody did this. I wanted to make this kind of map myself but I got very annoyed with trying to forge underwater, and I didn't...
I agree that symmetrical maps are easier to balance and make for competitive gameplay... but the maps near and dear to my heart have always been...
I will have to play with it this weekend and see if it can be set up. One thing I've never cared for with infection is that if you know the map...
Has anyone tried making an infection variation where the humans can't actually kill the zombies? My thought would be to set it up more or less...
That game concept looks incredibly fun. With an appropriately matched map (maybe with some big tubes or tunnels for the ball to bounce around...