Let me know how it goes in a play test, if you have one - I didn't have any problems with it in mine, but the participants didn't really know the...
I think I can see where your money went - those last couple of screenshots are impressive in using lots of small pieces to achieve a very...
How big is the arena? Seems like it shouldn't be too budget-taxing or aesthetically bad to lay a bunch of coliseum walls across the opening at...
I agree with this. I do think that if you need to free up budget or *especially* if the map causes laggy play, aesthetics are the first thing...
Drop back in with feedback whenever you can - I'd really appreciate it. So far I've had just two play tests and the map has morphed a bit after...
Bleagh - cool idea and REALLY cool screenshots, but it makes me a little queasy just looking at it! Gotta say though it's way different from most...
Thanks man - I hope it gets it, I put a lot of work into the map and a fair amount into that rather overwrought video preview. :) It's not a...
You might try the map I just released - click the banner in my signature below. It's not strictly a 1 vs. 1 map, and the weapons might be a...
Wow, didn't even know this was possible. A "hill" game where the hill is a warthog would be incredibly fun, especially if you set the thing to...
I'm pretty sure the checkerboard pattern was made out of flat building block pieces like the 5 x 1 and 3 x 1, just laid in at different intervals...
[IMG] is a small, asymmetrical, competitive play map located entirely within Forgeworld's cave tunnel. The concept is that it's mostly natural...
My understanding is that if you have a respawn zone (strong) for a team color, that team will only spawn on points inside that zone - assuming...
Hmm - I know some pieces have a generic "team color" designation, can you set it up without lights and use the team color setting so that the...
You might include some description of your map to give people an idea what you're up to. There's so many people forging right now that just a...
I do try to avoid teleporters whenever possible, but in this case the entrance to blue base was a choke point issue - I made three physical...
Thank you! To be fair to your map, it seemed like we needed fewer people playing and more spawns, and that would fix the main issue we were...
You have to have neutral or team-specific respawn points (not starting spawns) inside the spawn zone. It influences spawn points within it, but...
Yeah, they made this particular thing kind of a pain compared to how it was in H3. Seems like something that didn't really need tweaking, and now...
Not a problem! I have way more ideas than time to forge, so I may as well spout off. :)
In that case, though this would be a pain to build, maybe you could curve the floor? Make it like a roller derby ring or like the inclined...