Look up the Smashball map. To my knowledge this is the only known way so far to keep score in this type of game. But apparently it does a good...
Here's another interesting tidbit. Split screen play is much more taxing on Reach's engine than single player/full screen. I guess you could...
Neat idea but just looking at those screenshots makes me feel a little queasy! :)
You're not alone, "Eruption" was going to be the name of this map until I saw someone had just posted one with that name. D'oh! Edited by merge:...
Where's the thread or what is the map called? It could be because it's bad, or more likely it's just not an enticing thread. There's a whole lot...
The orb is not the problem. This is why when you play splitscreen, the light effect is nullified but the orb itself still appears. What strains...
Hard for me to comment since my maps tend to get large and elaborate enough to eat up most of my budget (Speleology is an exception though, mostly...
O RLY? (I was kidding. :) )
Terrain editing would be fantastic. I can't figure why they couldn't at least give us hills and large rocks (bigger and smoother than the sea...
I like the looks of this, the corridors especially. I'm a sucker for that kind of gameplay and forged maps (except for remakes) don't often...
Cool looking map. Can you get inside the pipe at all? It would pretty sweet to be able to get into that thing, maybe go zipping through it in a...
Not to mention, it will make for one entertaining battle as everybody ignores the rest of the map and just camps that single teleporter....
I would make the same recommendation I always do: bump some pieces up or down a micron. I'd rather see a two millimeter lip in the middle of the...
I think that's clear, the question is what happens when you have multiple objects tagged as the flag spawn/goal for a single team, and how the...
That is actually very nice to know. My thread from earlier was about a map I have that is pretty much max budget, but a couple thousand dollars...
Gotta tell you: I made a partially submerged map right after Reach came out and quickly found that lots of players never look down and will run...
Is the exit point big enough for the vehicle? I have found in playing with teleporters that the size of the exit is really a sensitive thing. If...
I tend to agree here. Not trying to just be negative - the monument looks really sharp, but the map around it looks like a few ramps and a couple...
Good thread, I hope it keeps going. I just posted in another thread about my own frame rate concerns, and plan to share anything I learn on the...
That's what I was saying about the tag - I don't think it's possible any more. It was in Halo 3 but doesn't seem to be in Reach, because there's...