Why? I like the possibility of going back a level - I just want it to be difficult. In this case you have to walk up a fairly narrow walkway...
Kind of neat and different-looking from these screenshots. So many maps built in the canyon just look like a few simple structures plopped here...
Yeah sorry, it's a bit hard to explain. Here's a crappy MS Paint overhead diagram: [IMG] Everyone spawns in the small circles at the top (level...
This is an idea I had late last night, and in a forging frenzy I have already completed the first draft of the game type and map. Looking for...
Solidarity, my canal-making brother. :) I'll check this out, I did like the Gears map it's based on.
I believe they should do this if you elevate them to where you want them to drop from and set physics to Fixed. Then put your grabber thingy on...
This looks good, definitely downloading. One small bit of advise though - the floor area in this screenshot below looks very odd with all that...
It can't be done (by us), there have been multiple threads about it and no one has found a method that works. Bungie has special cheating powers...
Thanks, hope you like it! Hopefully the openness is not too much of an issue. I knew I wasn't going to have the budget to do what I initially...
Looks like you could at least use it to get some really cool-looking pictures....
I think there were 16 players in that game, actually. It may not be obvious because of where I placed the camera at the beginning, and because I...
Yes, the concept is pretty clear. It seems like you'd need to have curved walls (or walls at the correct angles) though, in case somebody was...
Thanks for the feedback! Regarding power weapons - here are my thoughts on it. The primary power weapons are the rockets and sniper. The laser...
Yes, but how it works is a little counter-intuitive. Set a flag point for each team and tag them as flag score/respawn. Then set a neutral flag...
I have usually used them more for aesthetics than gameplay. Also true of the dish platforms. I like the idea but it's hard to integrate them...
To me that looks way too complicated to be intuitive to a player who didn't help design the map himself, particularly the second method (the first...
It's funny how people's opinions are so different. I get a LOT of use out of hologram - depending on the map it's usually my favorite armor...
That's semi-true. :) I never actually did put it in, but that was my initial goal - to put a shallow kill zone under the water so you could...
Heh heh. Well if you do play it again, I'd welcome any more thoughts on it! The games I've played so far have been pretty wild - as you might...
The "gimmick" isn't the whole point of the map, it's just an interesting wrinkle. I've gone out of my way to make it play as naturally as...