Good read, thanks!
But some of the words they blam out aren't swear words. In fact, the vast majority are not. Those are the things that make no sense to me and...
Thanks man, I appreciate that! I submitted four maps actually - Magma, Crawler, Speleology, and Murder Manor. All were for 4 vs 4 slayer except...
Oh it is! Yeah there's a preview thread, but the pics are a little out of date and the map isn't actually in my fileshare yet. I'll upload it...
Just for that I'm increasing it to 5 spare clips. Now see what you did? :)
That map and a new minigame map will be released probably tomorrow - I think they're both ready to go, I just don't have the energy to set it all...
Is there such a thing..? If there is I'm putting it on every map! :D Yeah, I find this problem kind of perplexing as well. According to...
I'm a step ahead of you. :) Yeah, this is working as I expected it to now. I'm pretty sure the complication was some neutral respawn zones that...
This is something tiny I found, so minor it doesn't need its own thread, so I'm posting it here. I have been using hills for oddball spawns for a...
OK, whew! I think I figured it out, or at least fixed it. I decided I didn't care about any of my existing respawn zones and wanted to try the...
The team-specific initial spawns all fall inside my team spawn zones. There are only two per team (it's a very small map) and both are within...
That could be it, or I might have hit one of their hidden trigger words, not sure which. I'd like to see better error handling - if it's going to...
It actually hasn't made it to my fileshare yet - still testing and ironing out the kinks. It will be officially released soon, as soon as I fix a...
Thanks man, that game was very fun and intense! I agree about the shotgun - I had already reduced it before to just 1 spare clip but it clearly...
I know you guys have to be getting frustrated with this. I'm not much of a complainer, but the file system in Reach is so broken it's ridiculous....
OK, I thought I had a pretty good grip on respawn logic in Reach, but apparently I do not. I am working on a little tiny map which is nonetheless...
Nice concept, and it looks pretty good too.
Ha ha! Well since you gave me fair warning, I will let it pass. The nice thing is that besides looking cool, it works really well - that curved...
Is it not hard to move around on? Judging from some screenshots, especially the last two, it looks like the footing would be really finicky and...
The aesthetics are sharp but I can't imagine that a couple of those structures don't cause frame rate issues...