There are a few issues though which I will try to improve upon next weekend, which are as follows: - The new initial zombie spawns are this far...
Hey Oakley, I have updated the map and gametype and the new versions are now in my fileshare! So you can check it out and see if it plays better now
Can't help it man, your map is just so awesome :D We should play customs sometime, I think you'd be a great help when it comes to testing my...
Amazing map, I'm glad it got to be featured at last.
There have been rumours of 343 Industries putting it into Matchmaking at some point in the (hopefully near) future. And I think oldmps is...
Eh, wait, hold on for a second, this is actually you're first time posting this map? Well then it's about time because it's great!! I've seen the...
Reach is most certainly not dead. And it is our duty as Forgers to keep it alive. ;) So yeah, you can release those maps, as I can tell by the...
Hey, Meesterlijker hier. ;)
A lot of Dutchmen here :) Great clip, getting an Infection spree in Living Dead shows some true skill.
Thanks, I appreciate it that you respect my point of view as well :D Today I will rework the bumps the best I can, and I'll take another look at...
Here you can find THFE videos. ;)
... The soft kills at the spawns are to prevent players from camping in there (since there's always only one entrance), but maybe I should try a...
... Same goes for the feel of the map. I wanted the map to be stunning, frightening, thrilling. It's obvious humans should get such a feeling when...
... In my map I tried to make it so important to work together that you WILL die if you go on your own. You simply will get infected when you...
I understand most of the statements below, but the players need to understand that this is not just a regular infection map like the Living Dead...