Yep, and that's a damn fine rating. As for the other sections, like you say, most MLG maps chuck aesthetics out the window except for trying to...
I posted a bit ******ntly before. To tell the truth though, most of my yoinks have been accidents. Sometimes in the heat of battle you just see...
OK, got two minigame issues I'd like your thoughts on. One is hardly significant but the other definitely needs addressed. 1. I created an...
Yoinking is hilarious. I can't believe people get mad about it. Obviously Bungie thought it was hilarious too or they wouldn't have created a...
Actually we ran a small test last night and unfortunately there are some unforeseen issues with how the gametype works. I'm going to post a...
Thanks man, I'll friend request you when I get on again.
[IMG] Grand Theft Mongoose is a minigame I am close to finishing. Needs playtesting. The idea is simple: drive the package (flag) from the...
Each team is just trying to get the ball into the opposite goal, yeah. Ball goes in = 1 point scored. I'm trying to decide the best score to...
Tunnel. Ball. Tunnelball. (updated!) Two loadouts: jetpack + focus rifle; evade + gravity hammer. Armor ability use is unlimited, ammo is...
The above story is funny. It's also why I don't use my mic and mute all when playing with randoms, and delete most hate messages without...
Cool. That has some potential.
I assume this is a facet of the custom game type, not just someone who doesn't know how to aim a grenade launcher.
Looks like this could be really fun. My only concern would be that a sufficiently anal retentive type could find a spot to aim at and fire a...
The deployable cover idea is really good. I'd like to see someone run with that. Seems like you could add a few of them sticking from different...
Hell yes.
It's the new classic gametype(s). Overshield causes players to leave behind a trail of flame when they move around.
Nice clear tutorial - but yes, this has been known for a while, and it can be done in other places in Forge World as well. Not too many though....
I actually had the idea to do this - take a default map on Forge World, like Asylum or The Cage. Use forge to add a hiding place somewhere, or a...
Some people are just shitty human beings. There's no other explanation for it. And they tend to derive way too much personal satisfaction from...
Very true. Level design in Reach is extremely linear - even when you get outdoors, things look a lot more open than they really are. Whatever...