Ha ha, thanks! I was going more for "mysterious and eerie" than elevator, but as long as it got your attention, I guess that's cool. :)
[IMG] Goosechase Stadium is a minigame map that supports two custom gametypes: Ballchase and Gluttonous Geese. The map itself is a giant...
Wow, that is hilarious. So many swords.
That's how I do everything: fast! (That's what she said) Anyway thanks for the compliment, that's high praise from a tester's guild member and...
Yep, it's all from yesterday - I had played this several times before but this was one of only a couple games on the final version of the map....
This is released now - link. Addressing some comments here: Lots to cover here. Rockets are no longer a neutral weapon - there's a 2 shot...
[IMG] Forerunner City is the long-gestating standalone version of the city from my previously released minigame, Grand Theft Mongoose. It's a...
[IMG] Ouroboros (which means "a serpent eating its own tail") is a competitive, rotational symmetrical map that takes some raw material from the...
So what else is new? :D No, I fully expect it will be a huge pain in the ass. Just kind of wanted to try something very different from the...
Actually for what I'm thinking of, it could be the best possible use of jetpacks - there would be specific places where the jet pack would give a...
I was throwing around some ideas today and this one hit me. Forge World has a lot of sheer vertical cliff faces. You could build a map (either...
Before you go pouring a lot of time into it: http://www.forgehub.com/forum/reach-casual-maps/116715-longshore.html As for your questions, I liked...
Yeah, I've never cared for the 4-base super symmetrical design either. Actually I used to strictly like asymmetrical maps but for some reason...
There was actually a thread about this a long time ago, it seems:...
Update 5/16/11: I tweaked the spawn zones on this map today and re-shared it. Please download again if you want the most current version. The...
That really depends on the interior design though, doesn't it? I mean the outside walls won't help with orientation, but good design of floors...
Thanks for the unit measurements, I couldn't remember them off the top of my head. But yeah, that illustrates the point nicely. If you're truly...
Well you could either overlap the walls to get a square, or just use enough of them that the sides end up being the same length. But if that is a...
I think it's quite a bit actually. The downstairs areas of each bridge have a lot. The bases have a lot as well. The tops of the bridges are...
Coliseum walls. /thread Seriously though, unless you're trying to do something fancy with it, I can't imagine a better choice than that....