Yeah, I was just giving some very basic big team concepts without really knowing what exactly you have in mind. If there's a significant...
I'm not sure in terms of physical size, the layouts are extremely different - quite a bit of the space on this map is taken up with a large,...
I'd have to see pics or even fly around it in forge to make good recommendations. For BTB though, generally I would suggest two team-owned...
Clarification - you really can't make a competent map without it unless you use normal physics for objects most of the time, and let the objects...
I use all of the above at different times, just depending what I need to accomplish. The only thing I use almost all of the time is rotation snap...
I like the grid floor too. It's odd but it adds a certain something that sets the map apart aesthetically. Looking forward to getting a game on...
Yes indeed, we did play it. Though with about twice as many people as desired... ha ha! I'm going to try to get a group together later in the...
Yeah, I'm hoping! I've never gone to the trouble of having team and ffa only spawn points before (just initial spawns and spawn zones), but on a...
I think it's a good idea. I also think it will be really hard to execute properly, especially in such a way that it doesn't require a lot of...
Truthfully I'm not sure it's possible. I made another small map previously (even smaller than this one, meant for no more than 4 players) and it...
Sweet, thanks. I'll give you a heads up if I do eventually make something. It won't be too similar to this, I was thinking more of one or two...
Thanks! We'll definitely be testing this one a lot so I'm sure you'll see plenty of it. Sorry about the title, I didn't even think about that....
That's an interesting idea. It immediately gave me an inspiration. If I credit you in the eventual map release (if there were to be one), would...
What, you didn't like the base made out of the ends of walkway larges? :) Nah, I hear what you're saying, but I didn't want to try to fix one...
Curvature This is going to be my entry for the 5000 budget contest, a small map for up to six players entitled Curvature. I've had it in my head...
Sounds good, thanks.
Thanks for the review, I appreciate it! Just a couple of quick comments: 1, the aesthetics are admittedly not my best work, but the map is so...
Question - as it turns out, I was very inspired and finished my map almost entirely in a forging frenzy this weekend. It still has testing to go...
Depends on which weapons you want, how big the map is... lots of variables. Some weapons work pretty well as a "contestable" (meaning one weapon...
I just finished the first draft of my map for this contest. I'm pretty enthused, I think it turned out well.