I stand corrected. Maybe you're just awesome? Can't disagree on the first two points. The third one is overlooked by many and I was actually...
Kinda sounds like you also need to look at WTF is happening before you mash the right trigger. Edited by merge: You use precision weapons more...
The rare quintuple insult. Well played, Blofeld. I could see 3v3 even, but every 4v4 test I've been in on Orbis (which is several) was too...
No problems. On a map this roomy, the concussion rifle barely qualifies as a power weapon - it's most effective against enemy ground vehicles,...
Sugar - thanks for the comments! Can't remember which game you were in but I'm guessing it was prior to the last round of weapon revisions....
Needs more interlocks Seriously, it's tasteless. Best to ignore it. They can say whatever they want about their motives in making it and...
Audience - to me, that two-base design is the BTB standard for a reason. Every classic, well-liked BTB map has used that concept. I don't want...
[IMG] Hivemind is a large-scale, big team-style map designed for balanced yet unpredictable gameplay and a mix of aerial and ground combat. The...
More destructible objects in general would be great. I'd love to have glass and wood panels that could be used to make destructible...
If you're making machinima it's worth going HD (but a capture card is better than Bungie Pro for that). If you're just uploading previews of maps...
Funny you should say that - that's the other idea I had all along, and I was going to either use lifts or one way teleporters to the balconies to...
Thanks sir! Give it a run some time and let me know how you like it. I'd also encourage you to watch the video, if you didn't already - it gives...
Metropolis by MockKnizzle008 Pivot by xAudienceofone Orbis by DUCK NG
Congrats on getting this out, Knizzle! I'm off to nominate you for FHF because this map is sexy and has given me a great many very enjoyable...
I believe the screenshots makes it look more claustrophobic down there than it actually is. There's plenty of clearance to move and jump...
To tell you the truth, this one was tested much less than the original, and not on our regular night. Very little changed from Curvature...
edited out of existence. My nominations are further down the thread.
[IMG] Recursive is the 2.0 version of my map for the 5000 budget contest, Curvature (you can find the original here). I am releasing it...
I agree, I'd like some nice clear windows. I actually created some (at great expense) on a map I released a long time ago called Arctic Outpost....
Well I can't disagree with any of that, but I don't think those problems originate with Hemorrhage. If anything, Blood Gulch was worse - you only...