Wayont was specifically modeled after Standoff, and it feels like it to me - basically it's a map that could work for squad or big team, but in...
Not quite the case with me but I had one layout change that would have made my map more complex and interesting, but I could never quite make it...
Valhalla was the superior map no doubt, and it would have worked well in Reach I think. No idea why they fell back on its more boring, flat, open...
Sandtrap was terrible. Played it a number of times and never enjoyed it, except for that one time I went 40-0 in a banshee against a bunch of...
Blood Gulch has been in three iterations of Halo (plus was basically re-created as Valhalla in the other one) for a reason. Personally I think...
Reach is an old game now. The forge inspiration is on the wane. It's not necessarily a bad thing - truly good maps released now have a somewhat...
Besides this, I think they could realistically have terrain objects - grassy hills of various sizes and shapes. Then you have a big flat field...
This clip seems more appropriate with every passing day: Everythings Amazing & Nobodys Happy - YouTube Anyway, I don't think it's feasible for...
It was mentioned. Early, often, and repeatedly, including in this thread. Edited by merge: The below quotes both date to June 22, and the first...
Thanks Explosium! As a matter of fact I seriously considered a last minute switch of the shotgun for a focus rifle - I think it's a fantastic...
Hey, the turbine returns! I was wondering what happened to this project. Looks very different from before. I like some of the architecture in...
Looks pretty clearly like shield doors and one way shields orange side-out, though what they are in front of I don't know. They glow brightly...