Ah, yea, the two glass sections. Looking at SD spawn, the left room is definitely lag-free up to 4 players in-game. And I'm almost positive the...
Chronny, Halo 4, play me?
Yesssss, fantastic idea Spin :D I literally wanted to just throw in the towel with this design because I just couldn't come up with any ideas on...
Haha, yeah, it really wasn't meant to support more than 4 players, especially so when it comes to FFA. I'm glad you guys still had fun on it...
@goat and spin- I definitely agree. Small map + instant respawn + teleporters = 1v1 map rape. Any ideas on how I should go about enlarging it...
You don't have to worry about doing that before you put it on your fileshare! I was just gonna check out the geometry and then we could check it...
Lol...I won't be on until later than that, I'm sorry buddy. Is it in your fileshare? I could check it out tonight (night for me at least :p) and...
Ayeeee....how long from now is that?
Yea, I figured you didn't mean it in the same context as how I interpreted it in my response, but I also know there are going to be some people...
^I don't like this, cluck. Sure we aren't paying for a service, and he may not deserve anything, but isn't the point of a community forging-based...
Soulcrusher, stop talking yourself up and trying to appear better than everyone else. It's achieving the opposite effect.
Seriously guys? Especially that last comment by you Soulcrusher. No need to directly attack him, saying he's jealous of your crazy forge skills....
"I'll take Forgehub quotes for 500 please." "What is, a reason people no longer expect to receive constructive feedback on this site?"
Pandabox, right SOMETIME SOON
30 min
Just to clarify... So it effectively allows Red to stop Green/Gold from easily escaping, but it doesn't promote as much movement. Red could...
[spoiler][IMG][/spoiler] Say the Red player spots the Green player as he goes under the bridge. Instead of Red either having to drop down or run...
Hmmm.. Interesting. On one hand it would create new and interesting ways to move around the map. But on the other hand, I feel like it could make...
I think I know what you mean. The far right area seems iffy to me right now too. It'll have to be tweaked somehow, but my thinking behind it was...
Too many lifts! As of right now there's 3 which is already a bit much for a small map. I don't see anything wrong wih keeping the psuedo-donut...