I'm quite happy with post-TU Reach as well, except that I still don't like certain armor abilities and the way they affect gameplay. Armor lock...
Unfortunately for you (and all of us), I don't think they've ever been devoted whatsoever to providing a true classic experience. Everything...
I think if they are partly merged into each other, it blocks the shot. My understanding is that almost any two objects merged together will block...
Due to the particular way my map is set up, it will actually work out just fine. I didn't do this intentionally, but there's a divider between...
Thanks, I'll give that a shot.
I'm shooting for a happy medium. As the game is set up now, each team gets two hogs at a time, and long-distance launches are worth far more than...
Presumably no one will be downloading this who doesn't at least see the eventual YouTube video, so I'm not terribly concerned about that part of...
From what I can tell so far, no. If you can get close enough to get the "enter x..." message, it will let you slide right through the block....
Thanks for the tip, I took a look at it. Ironically I think what I just came up with will work better. We're both doing the same basic thing -...
I know this has been done, probably a lot. I saw it in an invasion map a while back but can't recall which one. And I'm sure I could figure out...
Didn't even know that, but THANK GOD. How do you keep full bloom in a playlist that involves firing the DMR at max range? Anyway, I never really...
Thanks Ace, that gives me some things to consider. I'll update the thread when and if I make any big changes.
That might be way too easy to pull off, though it's interesting enough to be worth testing. Two problems I can think of: 1. Part of how the game...
I'm open to suggestions! :) I have been trying to think of any that would make sense, like an offense/defense setup of some kind where one team...
Made some updates to Division Station. The top of the lift was entirely reconfigured to work more smoothly, and I learned the hard way that it's...
This is a minigame I'm now working on called Hoglaunch. It was inspired by the very first thing that caused me to see Halo as something more than...
Was somewhat less than delighted when my teammate (guy with bomb) decided to take a swipe at the enemy warthog driving the other direction, here:...
I started making a map like this (even did some initial tests with friends) - glad I saw this before I bothered finishing it! Obviously I like...
There's a huge gap between anything a holder said in this thread (which by the way was indeed all in good fun, and mostly between people who know...
Any game with four or fewer players should be radar-free. Throwdown made me see the light on that. Generally I think motion tracker makes more...