We should get a l4d testing session going tomorrow And the hunter jump totally kills my map (it allows the survivors to go into the zombie...
The 10 meter radar doesn't do squat in theory its perfect but in a game it's worthless 25 meter normal radar is what should be in the gametype....
That all seemed really good but I have a few suggeestions... IMO left 4 halo sounds dumb... 4 rounds gives both teams 2 tries (3 rounds was...
I think if there's something between you and the kill ball it doesn't kill. I could be wrong. If not nice find
I believe the timers will solve that problem quite nicely so as long as we give each class the appropriate spawn timers Things we need to make...
I say we use a chance spawn system and a timer spawn system that way if someone spawns as a tank in the first 5 seconds of the game he wont get...
Zombies have a limited time to pick up their weapons and human weapons (aside from the hammer) are far superior to their zombie counterpart....
That looks amazing, I knew stuff like that was already created but I didn't think that it would be that accurate or responsive! But I wonder how...
I plan on playing Metal Gear Solid 3 today. I beat the second one a week ago, and I plan on beating 3 and 4 this summer. I was going to play...
The idea has been done before but this map looks very clean, I like it. suggestions: a teleporter plus a "cannon, man" leading outside the level...
I would never use the assault rifle at range when I have a BR, but when someone gets really close with a BR I'll change my BR for my AR and win....
The BR is not better than the AR, the BR is better at range than the AR, but the BR falls short in CQC. And, learn to use the spell checker
my idea of vamparism would be that an infected hits the survivor and that survivor is pounced because the infected takes as much damage as he gets...
Will there be vampirism for the infected (not just the tank)? If we balanced it just right we would force the survivors to have 2 people kill one...
Looks great! can't wait to try it! I love how the plane goes down in the middle of the game, and I would like to know more about how infected...
You're just going to get a lot of hate instead of praise. I believe you but others wont. If you want praise, tell us how.
IMO Only a few doors should respawn. Like say, a back entrance should respawn every 20-30 seconds. This should keep the survivors attention where...
The humans have high damage modifiers so they can open them. The zombies have low damage modifiers so it takes longer.
I think that leaving doors/pallets closed should hold a bigger reward than what it does now. So if we turn down the zombie damage and the human...
We should turn down the zombie damage modifier so they can't break pallets and blow up fusion coils as easy