that is assuming it doesn't get featured before then ;)
Granite Basin by GunnerGrunt
Some of the stacked maps have the runtime maximum set higher on certain objects. To remove it just set the run time maximum to the same value as...
Nope, no one ever asked me anything about that.
hey man, thanks for all the things you've written about my map. I can tell you really understand it and why I built it. I hope you didn't take my...
For Any assault you need: 1) Attacker Bomb spawn inside the attacker base (Blue) 2) Defender Bomb spawn inside the defender base (Red) 3) Attacker...
No, neutral bomb uses the regular bomb plants.
Red Team=Defenders Blue Team=Attackers Put both the attack flag spawn/cap points on the attacking side, same for the defender side. Only use...
This could have been a lot better. You don't really give any advice on ways to actually review gameplay or aesthetics, it's basically just a rant...
that's cool, i haven't really been focused on that one at all anyways so whenever you have time we can get it done. I was thinking it would be...
It's coming... I've got like 90% of the blue sides flooring done. Then I need to basically completely rebuild red side, so that will take a while....
looks like someone else thought "gold rush" was a good name :P Bungie.net : Bungie.net Blog
1) No, I've been working on the fusion coils. The issue is that by having 2 fusion coils up there the two explosions counteract each other and the...
Just be sure you use the non-tattoo side of the double block or else the double block will be taller. I've also had concerns that the Z-shifting...
Good luck man. Remakes are incredibly challenging to create a realistic and memorable experience for the player. Even if you get a map that seems...
The nearly 10k people who have downloaded it and are enjoying it. What's the point of making a map at all? Frankly even if no one had downloaded...
Well technically both of ours are stacking methods. I usedthe method you described to build my map since I didn't gltch in any teleporters and it...
I've found that this is somewhat inconsistent. The teleporter method is really good ___ <- wall XX <- teleporter [ ] <- block...
Original pieces interlock like normal. Just wait the 30 seconds and fix the respawn timers after you move them.
Yes it was. Otherwise there would have been no way for it to be anywhere near as accurate as it is. And even now with more pieces I could make it...