The best Sanctuary/Asylum version I've played. You did a great job with this, my man. I wouldn't mind getting a lot more games on it in the future.
...needs moar jetpack Edited by merge: Hey, speaking of jetpack... and power weapons... and noobs who hate jetpacks and power weapons:...
Ah yes, that's the other thing, I forgot to mention that. I've done this before when I wanted dynamic spawning just for a couple specific...
There was a prevailing wisdom in forging for a long time that you needed a single strong zone covering the whole map. The reasons were apparently...
Wow, what morons. How did they think that you killed them exactly?
You'll have to take that argument up with Pegasi, not me - it really was his point. I was just explaining what I thought he was suggesting. For...
I'd rather they focus on refining the DMR. It's a great weapon when you subtract 100% bloom from it. And the BR's 3-round burst always annoyed...
I hope you can make the cutoff, even if it means testing a little less than usual. But if you do miss it, we'd be glad to have you in our testing...
True - but I think you'll find, if you keep talking to us, that Peg & I are both real worlders. We can't seem to help basing our opinions on what...
That's one of those things that sounds more accurate than it is. A long range weapon that can kill in an average of 5-6 shots is more powerful...
The Halo series is basically always trying to pull this off. The reason it never has is that the hardware can't keep up with it. They could make...
I could see that. I think I dislike ZB the most when there are more people - team-shooting really amplifies the basic problem I have with it.
You've got five days - hurry hurry, Juanez.
I can't get on board with ZB. Outside of MLG or other environments where the gametype and weapon palette (and even the maps, ideally) are...
Oh, I'm quite aware of that, believe me. Pegasi and I have been some of the board's biggest proponents of the "bloom is random and random is bad"...
Bloom is a skill mechanic because you're forced to adjust to it on the fly, during battle, depending on distance (which is always changing). You...
I'm with you. Short of hideous network lag (which I bring on myself by playing so often with a guy from the Netherlands who always STEALS MAH...
I admire your restraint in not yelling "FIRST!" Hopefully we'll see a lot more submissions rolling in this week, as it's the last one for...
Is that right? I had a great overkill one time on one of the community BTB maps when I locked on to a falcon from across the map and fired a lone...
That sounds about right.